Phone: +46(0)738732071
E-Mail: anders.e.jansson@gmail.com



About Me
I have been designing levels, scripting and creating game art for many years, starting way back in the late 90's with the original Counter Strike.
In 2004 I joined Insurgency, a total conversation mod for Half-Life2, as a level designer, and shortly after in June 2005, I joined Stockholm-based games studio GRIN where I worked for 4 years as a level designer for Ghost Recon:AW 1, lead level designer for Ghost Recon:AW 2, Bionic Commando as well as senior level designer on one other unannounced title.

Currently working at EA DICE on an unannounced title.

I have vast experience in BSP based editors (e.g Hammer and Radiant) in addition to object based sandbox editors (i.e. Grin Diesel engine's editor) as well as many other common 2d & 3d software such as Photoshop and 3d studio MAX.


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Selected works

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BIONIC COMMANDO

GRIN/Capcom - X360/PS3/PC - 2009

» www.bioniccommando.com

Position: LEAD LEVEL DESIGN

- Closely worked with gamedesign incorporating feedback and overlooking the level design.
- Providing feedback on all Single-player levels, regarding gameplay, enemy/weapon progression as well as technical optimizations.
- Mocked up, tweaked, bug fixed and art passed levels.
- Created additional Multiplayer-levels for possible future release.

BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO BIONIC COMMANDO

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Ghost Recon:Advanced Warfighter 2

GRIN/Ubisoft - PC - 2007

» www.ghostrecon.com

Position: LEAD LEVEL DESIGN

- Took 2 levels from start to finish (layout, scripting, polishing, bug fixing) for Single-player, and helped out on a number of other levels.
- Implementing objectives based on core design from Ubisoft and Mission Designer, aswell as creating new ones specific for the PC game.
- Involved in creating the core missions together with Mission Designer and Game Design.
- Landscape mockup/modelling (Creating the layout, which was then handed over to an artist, and later brought back to me for tweaking).
- Created a number of Coop- and Multiplayer-levels.

GRAW2 GRAW2 GRAW2 GRAW2 GRAW2 GRAW2 GRAW2 GRAW2

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Ghost Recon:Advanced Warfighter

GRIN/Ubisoft - PC - 2006

» www.ghostrecon.com

Position: LEVEL DESIGN

- Took 3 levels from start to finish (layout, scripting, polishing, bug fixing) for Single-player
- Implementing objectives based on core design from Ubisoft, aswell as creating new ones specific for the PC game.
- Landscape mockup/modelling (Creating the layout, which was then handed over to an artist, and later brought back to me for tweaking).
- Built and tweaked 3 Multiplayer levels for the release of the game, and a number of Multiplayer/Coop levels that was released in updates, and was involved in the design process of the new game modes.
- Created some additional props for use in my levels.

GRAW GRAW GRAW GRAW

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Other stuff

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FORBIDDEN PLACE..in space

HL2-MOD 2009

» Nothing up yet

A mod for Half-Life 2 I am creating together with Bram Eulaers as a hobby project.
It's a puzzle:ish mod where we aim more on creating atmospheric scenes than pure "fun" gameplay.

FORBIDDEN PLACE FORBIDDEN PLACE FORBIDDEN PLACE


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Everything is 1925-2079 of someone.
xD